Blademasters Cup 2019 – Rules and Regulations

Blademasters Cup 2019 – Rules and Regulations

Summary:

  • Tournament will include a pool phase (round robin) + single elimination phase
  • Pools will be designed to give each participant maximum number of fights possible
  • Each pool fight to 5 exchanges (3 mins limit), eliminations to 7 exchanges (5 mins limit)
  • Scoring:
    • Major Points:
      • Clean hit, deep target – 5 points
      • Clean hit, shallow target – 3 points
      • Double/Afterblow – 0 points
    • Minor Points:
      • +1/+2 points (bonus points awarded at judges discretion, see Survivability Rule below for full explanation)

Video with ruleset explanation can be seen >>> here <<<

Tournament:

  • Tournament will consists of group pool phase with up to 8 participants each in group
  • We will separate club members between groups then draw randomly
  • Whole tournament structure will be publicly available before the event
  • Single elimination bracket will be assembled from the top scoring fencers of each pool (based on major points only, in case of a draw minor points will be taken into account to decide).

Bout:

  • Each pool fight will consist of 5 exchanges with a 3 mins time limit.
  • Each elimination fight will consist of 7 exchanges with a 5 mins time limit.
  • Exchange is where one or both people score a hit (0 is a valid score here)
  • Each exchange will be recorded even if it didn’t produce a point to ensure correct scoring.

Exchange:

  • Each fighter starts an exchange in their dedicated corner
  • Main referee will call the start (Fight) and stop (Hold) of the exchange
  • After the HOLD command both fighters need to stop immediately and go back to their corners
  • Parrying a late attack however is allowed (to prevent afterblow) but attacking is not.
  • Any attack made after the HOLD command is nullified
  • Fighters have the right to raise their hand and call out opponent’s hit (giving away the point to the opponent) and/or object against the decision if necessary but ONLY when standing in their corners,
  • Main referee will always make the final call, after consulting with fighters and side referees
  • If the exchange was unclear and/or the winner cannot be decided the exchange can be restarted by the Main Referee’s decision.

Scoring:

  • MAJOR POINTS:
    • 5 points for a clean hit at deep target area (this includes head, torso and arms above the elbow joint)
    • 3 points for a clean hit at shallow target area (this includes forearms and elbows , shins and knees)
    • 0 points for a double/afterblow regardless of the target area
  • MINOR POINTS (assigned at judges discretion):
    • +1 (for clean hits only) is awarded at judges discretion for maintaining quality and control of the fight, eg: Clean hit and parry the afterblow (even if afterblow is out of tempo) or a counter technique used to hit the opponent while controlling his blade.
    • +2 (for double/afterblows only) is awarded at judges discretion for getting survivability advantage over the opponent in an afterblow/double scenario.
    • +2 points can be also awarded for a ring out, pommel strike or a disarm scenario.
  • SURVIVABILITY ADVANTAGE RULE:
    • if one party was able to CLEARLY survive and continue the exchange while the other party CLEARLY wouldn’t be able to continue
  • TEMPO:
    • Afterblow tempo is based on one step after the initial hit (regardless of time it takes to make an actual strike), if the opponent takes more than one step afterblow is considered out of tempo.
    • Attacks that were executed within the tempo (one step) should be considered valid afterblows; attacks that were made out of tempo (more than one step) should be discarded (parrying such attack can be a basis for +1 quality point for a clean hit though)
  • QUALITY:
    • What counts as valid strike and should be counted:
      • Cut made with at least 30 cm travelling arc with proper edge alignment
      • Thrust made with enough impact to make the bend of the blade visible
      • Slice made with at least 30 cm slicing (in or out) motion with proper edge alignment
    • What does not count as a valid strike and should be ignored:
      • Cut/Slice executed with a flat or poor edge alignment
      • Thrust executed lightly without visible bend of the blade
      • Cut/Slice resulted in edge traveling less than 30 cm
      • Light taps, scratches, hits at the outer protecting layer that otherwise would have missed the body
  • Strikes with the body and wrestling doesn’t score any points but can be used (in controlled manner) in order to facilitate scoring with a weapon (blade or pommel). Joint locks and throws are not allowed.
  • Disallowed targets: groin area, back of the head, spine area, back of the knee, ankle and feet

Others:

  • There will be 3 Referees for each match using Blue/Red flags to show scores, the general rule is that at least 2 out of 3 flags need to show the same result otherwise exchange is restarted.
  • Warning can nullify the points gained within the same exchange and is recorded on the score card, this can be called out only by Main Referee
  • 3 warnings will disqualify the fighter from the tournament
  • Warning can be incurred by failing to obey referee’s orders or acting in a way that can potentially cause an injury to the opponent or by interfering with the conduct of the bout

Historical European Martial Arts School in Cork, Ireland